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基于STM32的小游戏——谷歌小恐龙(Chrome Dino Game)(基于stm32的小游戏)

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基于STM32的小游戏——谷歌小恐龙(Chrome Dino Game)

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        前言:使用STM32的显示屏其实可以开发出许多有趣的小项目,比如:多功能菜单,小游戏等等。其中,STM32F1XX由于Cortex-M3芯片的性能一般(计算量与内存),所以能够实现的小游戏不多,较为常见的:贪吃蛇,俄罗斯方块,飞机大战等。本文将给大家实现一款较为新颖的小游戏——谷歌小恐龙(Chrome Dino Game)。简单使用0.96寸OLED屏幕搭配STM32F1系列的MCU就可以实现,硬件要求很低。(本游戏代码基于HAL库实现,文末有代码开源)

        实验硬件:STM32F103ZET6;0.96寸OLED;2个KEY按键

        硬件实物图:

        效果图:

引脚连接:

OLED模块:

VCC --> 3.3V

GND --> GND

SCL --> PB10

SDA --> PB11

KEY按键模块:

KEY0 --> PE3

KEY1 --> PE4

注意:这里按键直接采用了正点原子精英板上的固有按键,自己打板的话,视情况下而定。

一、谷歌小恐龙(Chrome Dino Game)简介

        谷歌小恐龙(Chrome Dino Game)顾名思义是由Google公司首创出来的小游戏。其初始目的为在Google浏览器出现互联网信号丢失时,排解用户等待联网信号时的无聊难受。

        这个游戏的最大优点是它可以在没有互联网的情况下玩。这是Chrome浏览器中一款原始的无止境跑步游戏。主角是一只可爱的霸王龙,它在古老的沙漠中小跑。当然,恐龙游戏有它的目的:避免仙人掌和翼手龙。虽然游戏看起来很简单,但并不需要很长时间就能变得很难,因为游戏的速度会随着你的进步而不断提高。

        本文就以谷歌小恐龙(Chrome Dino Game)游戏为原型,使用STM32于0.96寸OLED屏幕上尽可能地复现了谷歌小恐龙游戏。

谷歌小恐龙(Chrome Dino Game)实机效果:

 原游戏网址:谷歌小恐龙在线 - 免费玩谷歌小恐龙 (dino.zone)

二、OLED简介

        关于OLED的使用与原理不熟悉的笔者欢迎去笔者另一篇文章学习,由于篇幅问题,这里就不过多讲诉。

【强烈推荐】基于stm32的OLED各种显示实现(含动态图)_混分巨兽龙某某的博客-CSDN博客_oled显示stm32https://blog.csdn.net/black_sneak/article/details/125418537?spm=1001.2014.3001.5501

三、KEY按键

        开发板上除了有经典的流水灯之外,还有一个必备的练习硬件--按键(key)。

        正常地独立按键KEY其实使用很简单,就是基于GPIO引脚的读取操作。唯一需要注意的点:按键按下去之后到底时低电平还是高电平。

        笔者这里直接使用了正点原子精英版STM32上的按键KEY,按键原理图如下:

        考虑到本次小游戏只使用2个按键KEY,这里取KEY0和KEY1。KEY0和KEY1按下后为低电平有效。(这里读者朋友可以根据实际情况去设置)

四、CubeMX配置基于STM32的小游戏——谷歌小恐龙(Chrome Dino Game)(基于stm32的小游戏)

1、RCC配置外部高速晶振(精度更高)——HSE;

2、SYS配置:Debug设置成Serial Wire(否则可能导致芯片自锁);

 3、I2C2配置:这里不直接使用CubeMX的I2C2,使用GPIO模拟(PB10:CLK;PB11:SDA)

4、KEY按键配置:PE3与PE4设置为端口输入(开发板原理图)

5、时钟树配置:

6、工程配置 

五、代码讲解5.1 OLED驱动代码

        此部分OLED的基本驱动函数,笔者使用的是I2C驱动的0.96寸OLED屏幕。所以,首先需要使用GPIO模拟I2C通讯。随后,使用I2C通讯去驱动OLED。(此部分代码包含了屏幕驱动与基础显示,如果对OLED显示不太理解的朋友可以去看看上文提到的笔者的另一篇文章)

oled.h:

#ifndef __OLED_H#define __OLED_H#include "main.h"#define u8 uint8_t#define u32 uint32_t#define OLED_CMD 0//写命令#define OLED_DATA 1//写数据#define OLED0561_ADD0x78 // OLED I2C地址#define COM0x00 // OLED #define DAT 0x40 // OLED #define OLED_MODE 0#define SIZE 8#define XLevelL0x00#define XLevelH0x10#define Max_Column128#define Max_Row64#defineBrightness0xFF#define X_WIDTH 128#define Y_WIDTH 64//-----------------OLED IIC GPIO进行模拟----------------#define OLED_SCLK_Clr() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_10, GPIO_PIN_RESET) //GPIO_ResetBits(GPIOB,GPIO_Pin_10)//SCL#define OLED_SCLK_Set() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_10, GPIO_PIN_SET) //GPIO_SetBits(GPIOB,GPIO_Pin_10)#define OLED_SDIN_Clr() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_11, GPIO_PIN_RESET) // GPIO_ResetBits(GPIOB,GPIO_Pin_11)//SDA#define OLED_SDIN_Set() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_11, GPIO_PIN_SET) // GPIO_SetBits(GPIOB,GPIO_Pin_11)//I2C GPIO模拟void IIC_Start();void IIC_Stop();void IIC_WaitAck();void IIC_WriteByte(unsigned char IIC_Byte);void IIC_WriteCommand(unsigned char IIC_Command);void IIC_WriteData(unsigned char IIC_Data);void OLED_WR_Byte(unsigned dat,unsigned cmd);//功能函数void OLED_Init(void);void OLED_WR_Byte(unsigned dat,unsigned cmd);void OLED_FillPicture(unsigned char fill_Data);void OLED_SetPos(unsigned char x, unsigned char y);void OLED_DisplayOn(void);void OLED_DisplayOff(void);void OLED_Clear(void);void OLED_On(void);void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size);u32 oled_pow(u8 m,u8 n);void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2);void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size);#endif

oled.c:

#include "oled.h"#include "asc.h" //字库(可以自己制作)#include "main.h"/********************GPIO 模拟I2C*******************///注意:这里没有直接使用HAL库中的模拟I2C/**********************************************//IIC Start**********************************************/void IIC_Start(){OLED_SCLK_Set() ;OLED_SDIN_Set();OLED_SDIN_Clr();OLED_SCLK_Clr();}/**********************************************//IIC Stop**********************************************/void IIC_Stop(){OLED_SCLK_Set() ;OLED_SDIN_Clr();OLED_SDIN_Set();}void IIC_WaitAck(){OLED_SCLK_Set() ;OLED_SCLK_Clr();}/**********************************************// IIC Write byte**********************************************/void IIC_WriteByte(unsigned char IIC_Byte){unsigned char i;unsigned char m,da;da=IIC_Byte;OLED_SCLK_Clr();for(i=0;i<8;i++){m=da;//OLED_SCLK_Clr();m=m&0x80;if(m==0x80){OLED_SDIN_Set();}else OLED_SDIN_Clr();da=da<<1;OLED_SCLK_Set();OLED_SCLK_Clr();}}/**********************************************// IIC Write Command**********************************************/void IIC_WriteCommand(unsigned char IIC_Command){ IIC_Start(); IIC_WriteByte(0x78); //Slave address,SA0=0IIC_WaitAck(); IIC_WriteByte(0x00);//write commandIIC_WaitAck(); IIC_WriteByte(IIC_Command);IIC_WaitAck(); IIC_Stop();}/**********************************************// IIC Write Data**********************************************/void IIC_WriteData(unsigned char IIC_Data){ IIC_Start(); IIC_WriteByte(0x78);//D/C#=0; R/W#=0IIC_WaitAck(); IIC_WriteByte(0x40);//write dataIIC_WaitAck(); IIC_WriteByte(IIC_Data);IIC_WaitAck(); IIC_Stop();}void OLED_WR_Byte(unsigned dat,unsigned cmd){if(cmd){IIC_WriteData(dat);}else{IIC_WriteCommand(dat);}}void OLED_Init(void){HAL_Delay(100);//这个延迟很重要OLED_WR_Byte(0xAE,OLED_CMD);//--display offOLED_WR_Byte(0x00,OLED_CMD);//---set low column addressOLED_WR_Byte(0x10,OLED_CMD);//---set high column addressOLED_WR_Byte(0x40,OLED_CMD);//--set start line addressOLED_WR_Byte(0xB0,OLED_CMD);//--set page addressOLED_WR_Byte(0x81,OLED_CMD); // contract controlOLED_WR_Byte(0xFF,OLED_CMD);//--128OLED_WR_Byte(0xA1,OLED_CMD);//set segment remapOLED_WR_Byte(0xA6,OLED_CMD);//--normal / reverseOLED_WR_Byte(0xA8,OLED_CMD);//--set multiplex ratio(1 to 64)OLED_WR_Byte(0x3F,OLED_CMD);//--1/32 dutyOLED_WR_Byte(0xC8,OLED_CMD);//Com scan directionOLED_WR_Byte(0xD3,OLED_CMD);//-set display offsetOLED_WR_Byte(0x00,OLED_CMD);//OLED_WR_Byte(0xD5,OLED_CMD);//set osc divisionOLED_WR_Byte(0x80,OLED_CMD);//OLED_WR_Byte(0xD8,OLED_CMD);//set area color mode offOLED_WR_Byte(0x05,OLED_CMD);//OLED_WR_Byte(0xD9,OLED_CMD);//Set Pre-Charge PeriodOLED_WR_Byte(0xF1,OLED_CMD);//OLED_WR_Byte(0xDA,OLED_CMD);//set com pin configuartionOLED_WR_Byte(0x12,OLED_CMD);//OLED_WR_Byte(0xDB,OLED_CMD);//set VcomhOLED_WR_Byte(0x30,OLED_CMD);//OLED_WR_Byte(0x8D,OLED_CMD);//set charge pump enableOLED_WR_Byte(0x14,OLED_CMD);//OLED_WR_Byte(0xAF,OLED_CMD);//--turn on oled panelHAL_Delay(100);OLED_FillPicture(0x0);}/********************************************// OLED_FillPicture********************************************/void OLED_FillPicture(unsigned char fill_Data){unsigned char m,n;for(m=0;m<8;m++){OLED_WR_Byte(0xb0+m,0);//page0-page1OLED_WR_Byte(0x00,0);//low column start addressOLED_WR_Byte(0x10,0);//high column start addressfor(n=0;n<128;n++){OLED_WR_Byte(fill_Data,1);}}}//坐标设置void OLED_SetPos(unsigned char x, unsigned char y){ OLED_WR_Byte(0xb0+y,OLED_CMD);OLED_WR_Byte(((x&0xf0)>>4)|0x10,OLED_CMD);OLED_WR_Byte((x&0x0f),OLED_CMD);}//开启OLED显示void OLED_DisplayOn(void){OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令OLED_WR_Byte(0X14,OLED_CMD); //DCDC ONOLED_WR_Byte(0XAF,OLED_CMD); //DISPLAY ON}//关闭OLED显示void OLED_DisplayOff(void){OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令OLED_WR_Byte(0X10,OLED_CMD); //DCDC OFFOLED_WR_Byte(0XAE,OLED_CMD); //DISPLAY OFF}//清屏函数,清完屏,整个屏幕是黑色的!和没点亮一样!!!void OLED_Clear(void){u8 i,n;for(i=0;i<8;i++){OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7)OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址for(n=0;n<128;n++)OLED_WR_Byte(0,OLED_DATA);} //更新显示}void OLED_On(void){u8 i,n;for(i=0;i<8;i++){OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7)OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址for(n=0;n<128;n++)OLED_WR_Byte(1,OLED_DATA);} //更新显示}//在指定位置显示一个字符,包括部分字符//x:0~127//y:0~63//mode:0,反白显示;1,正常显示//size:选择字体 16/12void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size){unsigned char c=0,i=0;c=chr-' ';//得到偏移后的值if(x>Max_Column-1){x=0;y=y+2;}if(Char_Size ==16){OLED_SetPos(x,y);for(i=0;i<8;i++)OLED_WR_Byte(F8X16[c*16+i],OLED_DATA);OLED_SetPos(x,y+1);for(i=0;i<8;i++)OLED_WR_Byte(F8X16[c*16+i+8],OLED_DATA);}else {OLED_SetPos(x,y);for(i=0;i<6;i++)OLED_WR_Byte(F6x8[c][i],OLED_DATA);}}//m^n函数u32 oled_pow(u8 m,u8 n){u32 result=1;while(n--)result*=m;return result;}//显示2个数字//x,y :起点坐标//len :数字的位数//size:字体大小//mode:模式0,填充模式;1,叠加模式//num:数值(0~4294967295);void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2){u8 t,temp;u8 enshow=0;for(t=0;t<len;t++){temp=(num/oled_pow(10,len-t-1))%10;if(enshow==0&&t<(len-1)){if(temp==0){//OLED_ShowChar(x+(size2/2)*t,y,' ',size2);OLED_ShowChar(x+(size2/2)*t,y,'0',size2);continue;}else enshow=1;} OLED_ShowChar(x+(size2/2)*t,y,temp+'0',size2);}}//显示一个字符号串void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size){unsigned char j=0;while (chr[j]!='\0'){OLED_ShowChar(x,y,chr[j],Char_Size);x+=8;if(x>120){x=0;y+=2;}j++;}}5.2 谷歌小恐龙游戏图形绘制代码

        该部分为整个项目代码的核心部分之一,任何一个游戏都是需要去绘制和构建游戏的图形以及模型的。好的游戏往往都具有很好的游戏模型和精美UI,很多3A大作都具备这样的特性。

dinogame.h:

#ifndef __DINOGAME_H#define __DINOGAME_Hvoid OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[]);void OLED_DrawBMPFast(const unsigned char BMP[]);void oled_drawbmp_block_clear(int bx, int by, int clear_size);void OLED_DrawGround();void OLED_DrawCloud();void OLED_DrawDino();void OLED_DrawCactus();int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset);int OLED_DrawDinoJump(char reset);void OLED_DrawRestart();void OLED_DrawCover();#endif

dinogame.c代码:

#include "oled.h"#include "oledfont.h"#include "stdlib.h"/***********功能描述:显示显示BMP图片128×64起始点坐标(x,y),x的范围0~127,y为页的范围0~7*****************/void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[]){ unsigned int j=0; unsigned char x,y; if(y1%8==0) y=y1/8; else y=y1/8+1;for(y=y0;y<y1;y++){OLED_SetPos(x0,y);for(x=x0;x<x1;x++) { OLED_WR_Byte(BMP[j++],OLED_DATA); }}}// 快速绘制图像void OLED_DrawBMPFast(const unsigned char BMP[]){unsigned int j = 0;unsigned char x, y;for (y = 0; y < 8; y++){OLED_SetPos(0, y);IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (x = 0; x < 128; x++){IIC_WriteByte(BMP[j++]);IIC_WaitAck();}IIC_Stop();}}void oled_drawbmp_block_clear(int bx, int by, int clear_size){unsigned int i;OLED_SetPos(bx, by);IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (i = 0; i < clear_size; i++){if (bx + i>128) break;IIC_WriteByte(0x0);IIC_WaitAck();}IIC_Stop();}void OLED_DrawGround(){static unsigned int pos = 0;unsigned char speed = 5;unsigned int ground_length = sizeof(GROUND);unsigned char x;OLED_SetPos(0, 7);IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (x = 0; x < 128; x++){IIC_WriteByte(GROUND[(x+pos)%ground_length]);IIC_WaitAck();}IIC_Stop();pos = pos + speed;//if(pos>ground_length) pos=0;}// 绘制云朵void OLED_DrawCloud(){static int pos = 128;static char height=0;char speed = 3;unsigned int i=0;int x;int start_x = 0;int length = sizeof(CLOUD);unsigned char byte;//if (pos + length <= -speed) pos = 128;if (pos + length <= -speed){pos = 128;height = rand()%3;}if(pos < 0){start_x = -pos;OLED_SetPos(0, 1+height);}else{OLED_SetPos(pos, 1+height);}IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (x = start_x; x < length + speed; x++){if (pos + x > 127) break;if (x < length) byte = CLOUD[x];else byte = 0x0;IIC_WriteByte(byte);IIC_WaitAck();}IIC_Stop();pos = pos - speed;}// 绘制小恐龙void OLED_DrawDino(){static unsigned char dino_dir = 0;unsigned int j=0;unsigned char x, y;unsigned char byte;dino_dir++;dino_dir = dino_dir%2;for(y=0; y<2; y++){OLED_SetPos(16, 6+y);IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (x = 0; x < 16; x++){j = y*16 + x;byte = DINO[dino_dir][j];IIC_WriteByte(byte);IIC_WaitAck();}IIC_Stop();}}// 绘制仙人掌障碍物void OLED_DrawCactus(){char speed = 5;static int pos = 128;int start_x = 0;int length = sizeof(CACTUS_2)/2;unsigned int j=0;unsigned char x, y;unsigned char byte;if (pos + length <= 0){oled_drawbmp_block_clear(0, 6, speed);pos = 128;}for(y=0; y<2; y++){if(pos < 0){start_x = -pos;OLED_SetPos(0, 6+y);}else{OLED_SetPos(pos, 6+y);}IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (x = start_x; x < length; x++){if (pos + x > 127) break;j = y*length + x;byte = CACTUS_2[j];IIC_WriteByte(byte);IIC_WaitAck();}IIC_Stop();}oled_drawbmp_block_clear(pos + length, 6, speed); // 清除残影pos = pos - speed;}// 绘制随机出现的仙人掌障碍物int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset){char speed = 5;static int pos = 128;int start_x = 0;int length = 0;unsigned int i=0, j=0;unsigned char x, y;unsigned char byte;if (reset == 1){pos = 128;oled_drawbmp_block_clear(0, 6, speed);return 128;}if (ver == 0) length = 8; //sizeof(CACTUS_1) / 2;else if (ver == 1) length = 16; //sizeof(CACTUS_2) / 2;else if (ver == 2 || ver == 3) length = 24;for(y=0; y<2; y++){if(pos < 0){start_x = -pos;OLED_SetPos(0, 6+y);}else{OLED_SetPos(pos, 6+y);}IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (x = start_x; x < length; x++){if (pos + x > 127) break;j = y*length + x;if (ver == 0) byte = CACTUS_1[j];else if (ver == 1) byte = CACTUS_2[j];else if(ver == 2) byte = CACTUS_3[j];else byte = CACTUS_4[j];IIC_WriteByte(byte);IIC_WaitAck();}IIC_Stop();}oled_drawbmp_block_clear(pos + length, 6, speed);pos = pos - speed;return pos + speed;}// 绘制跳跃小恐龙int OLED_DrawDinoJump(char reset){char speed_arr[] = {1, 1, 3, 3, 4, 4, 5, 6, 7};static char speed_idx = sizeof(speed_arr)-1;static int height = 0;static char dir = 0;//char speed = 4;unsigned int j=0;unsigned char x, y;char offset = 0;unsigned char byte;if(reset == 1){height = 0;dir = 0;speed_idx = sizeof(speed_arr)-1;return 0;}if (dir==0){height += speed_arr[speed_idx];speed_idx --;if (speed_idx<0) speed_idx = 0;}if (dir==1){height -= speed_arr[speed_idx];speed_idx ++;if (speed_idx>sizeof(speed_arr)-1) speed_idx = sizeof(speed_arr)-1;}if(height >= 31){dir = 1;height = 31;}if(height <= 0){dir = 0;height = 0;}if(height <= 7) offset = 0;else if(height <= 15) offset = 1;else if(height <= 23) offset = 2;else if(height <= 31) offset = 3;else offset = 4;for(y=0; y<3; y++) // 4{OLED_SetPos(16, 5- offset + y);IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (x = 0; x < 16; x++) // 32{j = y*16 + x; // 32byte = DINO_JUMP[height%8][j];IIC_WriteByte(byte);IIC_WaitAck();}IIC_Stop();}if (dir == 0) oled_drawbmp_block_clear(16, 8- offset, 16);if (dir == 1) oled_drawbmp_block_clear(16, 4- offset, 16);return height;}// 绘制重启void OLED_DrawRestart(){unsigned int j=0;unsigned char x, y;unsigned char byte;//OLED_SetPos(0, 0);for (y = 2; y < 5; y++){OLED_SetPos(52, y);IIC_Start();IIC_WriteByte(0x78);IIC_WaitAck();IIC_WriteByte(0x40);IIC_WaitAck();for (x = 0; x < 24; x++){byte = RESTART[j++];IIC_WriteByte(byte);IIC_WaitAck();}IIC_Stop();}OLED_ShowString(10, 3, "GAME", 16);OLED_ShowString(86, 3, "OVER", 16);}// 绘制封面void OLED_DrawCover(){OLED_DrawBMPFast(COVER);}

        此部分函数主要是实现快速绘制出游戏所需要的模型组件,模型包括:游戏初始化封面,游戏结束封面,小恐龙(跳跃的小恐龙),沙漠地面,随机出现的仙人掌障碍物(1,2,3个),云朵等。

注意:此部分绘制的属于动态化图片绘制,所绘制的图片会自右向左移动。

        关于游戏模型基础组件,采用Img2Lcd2.9软件对图片进行取模,注意考虑到0.96寸的OLED屏幕大小有限,取模图片尽可能小一点。

例子:

        取模小恐龙模组:

         Img2Lcd2.9软件如下操作取模:

        其余,游戏图片模组依此法进行取模,注意图片取得的大小。

游戏图片取模库oledfont.h:

#ifndef __OLEDFONT_H#define __OLEDFONT_H//该文件主要为DinoGame的图像库/************************************6*8???************************************/const unsigned char GROUND[] ={0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8,0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8,0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8,0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc9, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x29, 0x8, 0x8, 0x8, 0x8,0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x49, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x8, 0x38,0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0xc, 0x6, 0x2, 0x42, 0x42, 0x6, 0xc, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x10, 0x18, 0x18, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0x4c, 0x48, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0xc, 0x68, 0x68, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8,0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x28, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8,};const unsigned char CLOUD[] ={0x80, 0xc0, 0xe0, 0x70, 0xb0, 0xb0, 0xb0, 0x98, 0x88, 0x8e, 0x83, 0x83, 0x83, 0x81, 0x81, 0x93, 0x8e, 0x8c, 0x88, 0x88, 0x98, 0xb0, 0xf0, 0xc0};const unsigned char DINO[2][32] ={0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0xff, 0xbf, 0x1f, 0x1f, 0x3f, 0x2f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0x3f, 0x7f, 0x5f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0};const unsigned char DINO_JUMP[8][48] = //{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xc0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1f, 0xff, 0xbf, 0x1f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x0, 0xf0, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xe0, 0xff, 0xff, 0xfe, 0x5f, 0xd7, 0x17, 0x17, 0x7, 0x1, 0x3, 0x7, 0xf, 0x7f, 0x5f, 0xf, 0x1f, 0x7f, 0x47, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x40, 0xc0, 0xc0, 0xc0, 0xc0, 0x80, 0xf8, 0xe0, 0xc0, 0xc0, 0xc0, 0xe0, 0xf0, 0xf0, 0xff, 0xff, 0xff, 0x2f, 0x6b, 0xb, 0xb, 0x3, 0x0, 0x1, 0x3, 0x7, 0x3f, 0x2f, 0x7, 0xf, 0x3f, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xc0, 0xe0, 0xa0, 0xe0, 0xe0, 0xe0, 0xe0, 0xc0, 0x7c, 0xf0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf8, 0xf8, 0xff, 0xff, 0xff, 0x17, 0x35, 0x5, 0x5, 0x1, 0x0, 0x0, 0x1, 0x3, 0x1f, 0x17, 0x3, 0x7, 0x1f, 0x11, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0xd0, 0xf0, 0xf0, 0xf0, 0xf0, 0xe0, 0x3e, 0x78, 0xf0, 0xf0, 0xf0, 0xf8, 0xfc, 0xfc, 0xff, 0xff, 0x7f, 0xb, 0x1a, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x1, 0xf, 0xb, 0x1, 0x3, 0xf, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xe8, 0xf8, 0x78, 0x78, 0x78, 0x70, 0x1f, 0x3c, 0x78, 0xf8, 0xf8, 0xfc, 0xfe, 0xfe, 0xff, 0x7f, 0x3f, 0x5, 0xd, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7,0x5, 0x0, 0x1, 0x7, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfc, 0xf4, 0xfc, 0xbc, 0xbc, 0xbc, 0x38, 0xf, 0x1e, 0x3c, 0x7c, 0xfc, 0xfe, 0x7f, 0xff, 0xff, 0x3f, 0x1f, 0x2, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3,0x2, 0x0, 0x0, 0x3, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,0xc0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0xfc, 0xfe, 0xfa, 0x7e, 0x5e, 0x5e, 0x5e, 0x1c, 0x7, 0xf, 0x1e, 0x3e, 0xfe, 0x7f, 0x3f, 0x7f, 0xff, 0x1f, 0xf, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,0x1, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,};const unsigned char CACTUS_1[] = {0xf0, 0xf0, 0x0, 0xff, 0xff, 0x0, 0xf0, 0xf0, 0x3, 0x7, 0x86, 0xff, 0xff, 0x6, 0x3, 0x1};const unsigned char CACTUS_2[] = {0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0x80, 0xfc,0x3, 0x7, 0x6, 0xff, 0xff, 0x1, 0x10, 0x90, 0x90, 0x90, 0x0, 0xff, 0xff, 0x3, 0x3, 0x1};const unsigned char CACTUS_3[] = {0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0xfc, 0xfe, 0x0, 0xff, 0xff, 0x0, 0xf8, 0xf0,0x0, 0xfe, 0x80, 0xfe, 0xff, 0xfe, 0x78, 0xfc, 0x13, 0x17, 0x6, 0xff, 0xff, 0x1, 0x10, 0x10,0x13, 0x37, 0x4, 0xff, 0xff, 0x8, 0xf, 0x17, 0x10, 0x10, 0x1, 0xff, 0xff, 0x3, 0x13, 0x11};const unsigned char CACTUS_4[] = { 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x0, 0xf0, 0x0, 0xc0, 0x0, 0xff, 0xfe, 0x60, 0x3c, 0x80, 0x0,0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0xf0, 0xf8, 0x43, 0x47, 0x86, 0xff, 0xff, 0x26, 0xa3,0xa0, 0x27, 0x4, 0xff, 0xff, 0x0, 0x8, 0xff, 0x88, 0x2f, 0x0, 0x0, 0xff, 0xff, 0x6, 0x23, 0x21};const unsigned char RESTART[] ={0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0xf, 0x1f, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc,0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x7e, 0x7e, 0x7e, 0x78, 0x7c, 0x7e, 0x7f, 0x7f, 0x7f, 0x7e, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff,0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,};const unsigned char COVER[] = {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x0, 0x0, 0xf0, 0xf0, 0xc0, 0xc0, 0xf0, 0xf0, 0x0, 0x0, 0xf0, 0xf0, 0xb0, 0xb0, 0x70, 0x60, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0xf0, 0xe0, 0x0, 0x0, 0xf0, 0xf0, 0x30, 0xf0, 0xf0, 0x30, 0xf0, 0xe0, 0x0, 0xe0, 0xe0, 0x90, 0x90, 0x90, 0x90, 0x90, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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        游戏运行代码,主要包含两个部分:(1)按键代码;(2)游戏运行判定代码

按键代码key:

int get_key_val(){if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0){HAL_Delay(10); //消抖if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0){return 2;}}if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0){HAL_Delay(10); //消抖if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0){return 1;}}return 0;}

游戏运行判定代码running:

if (failed == 1){OLED_DrawRestart();key_num = get_key_val();if (key_num == 2){if(score > highest_score) highest_score = score;score = 0;failed = 0;height = 0;reset = 1;OLED_DrawDinoJump(reset);OLED_DrawCactusRandom(cactus_category, reset);OLED_Clear();}continue;}score ++;if (height <= 0) key_num = get_key_val();OLED_DrawGround();OLED_DrawCloud();if (height>0 || key_num == 1) height = OLED_DrawDinoJump(reset);else OLED_DrawDino();cactus_pos = OLED_DrawCactusRandom(cactus_category, reset);if(cactus_category == 0) cactus_length = 8;else if(cactus_category == 1) cactus_length = 16;else cactus_length = 24;if (cactus_pos + cactus_length < 0){ cactus_category = rand()%4;OLED_DrawCactusRandom(cactus_category, 1);}if ((height < 16) && ( (cactus_pos>=16 && cactus_pos <=32) || (cactus_pos + cactus_length>=16 && cactus_pos + cactus_length <=32))){failed = 1;}OLED_ShowString(35, 0, "HI:", 12);OLED_ShowNum(58, 0, highest_score, 5, 12);OLED_ShowNum(98, 0, score, 5, 12);reset = 0;cur_speed = score/20;if (cur_speed > 29) cur_speed = 29;HAL_Delay(30 - cur_speed);//HAL_Delay(500);key_num = 0; /* USER CODE BEGIN 3 */ }

        这里简单给大家说明一下,代码原理:根据按键的读取的数值去控制小恐龙的运动状态,同时,屏幕上不断移动和随机生成仙人掌障碍物,得分随着游戏进行增加。花一点时间去读一下程序,还是很好理解的。(为了复现出原版谷歌小恐龙随时间增加,速度越来越快的特性,这里根据用户得分情况,使用减小延迟函数时间去加快游戏速度提高难度)

六、游戏效果

谷歌小恐龙(Chrome Dino Game)

        笔者是一只手拍摄,一只手玩这个游戏,再加上KEY按键靠得太近,按得不方便,所以反复GG。(小声:好吧,笔者太菜!)实在话,感觉小恐龙跑得太快的话,可以把得分延迟函数基础数值加大一点。

代码开源

链接:https://pan.baidu.com/s/1RHHZ8P3axWi5HQR8MHhagw 提取码:b7uy

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