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Cursor——ChatGPT的替代品【笔记】(chattr i)

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Cursor——ChatGPT的替代品【笔记】 Cursor——ChatGPT的替代品【笔记】前言推荐Cursor——ChatGPT的替代品下载登录使用高级另外最后前言

推荐整理分享Cursor——ChatGPT的替代品【笔记】(chattr i),希望有所帮助,仅作参考,欢迎阅读内容。

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2023-3-31 22:00:44

以下内容源自《笔记》 仅供学习交流使用

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什么? 你还没用过 Cursor? 智能 AI 代码生成工具 Cursor 安装和使用介绍

Cursor AI IDE 开发者工具

【黑科技】任何人都可以白嫖最强AI!!!

Cursor——ChatGPT的替代品下载

官网下载Cursor

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点击设置 点击sign in

可以使用github账号登录

使用

先别打开任何文件,就可以回答问题了

如果回答的是英文,就它让用中文回答 它能回答,编程问题

Cursor——ChatGPT的替代品【笔记】(chattr i)

如何回答,变成以外的问题,请看后面

可以发现,它默认的是python代码

新建一个文件 main,java 输入文件名,敲回车 编写区,Ctrl+L 就写出的是java代码了 怎么让它问答一个编程以外的问题

新建一个hello.txt文件 然后写一个编程之外的问题

测试有可能不成功

提问:写一封情书 提问:西安邮电大学简介

高级

参考 Cursor AI IDE 开发者工具

以下是扫雷程序

import java.util.Scanner;public class Minesweeper { private int[][] grid; private boolean[][] revealed; private boolean[][] mines; private int rows; private int cols; private int numMines; public Minesweeper(int rows, int cols, int numMines) { this.rows = rows; this.cols = cols; this.numMines = numMines; grid = new int[rows][cols]; revealed = new boolean[rows][cols]; mines = new boolean[rows][cols]; placeMines(); calculateNumbers(); } private void placeMines() { int count = 0; while (count < numMines) { int row = (int) (Math.random() * rows); int col = (int) (Math.random() * cols); if (!mines[row][col]) { mines[row][col] = true; count++; } } } private void calculateNumbers() { for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { grid[r][c] = countAdjacentMines(r, c); } } } public void reveal(int row, int col) { if (mines[row][col]) { gameOver(); return; } revealed[row][col] = true; if (grid[row][col] == 0) { for (int r = Math.max(0, row - 1); r <= Math.min(rows - 1, row + 1); r++) { for (int c = Math.max(0, col - 1); c <= Math.min(cols - 1, col + 1); c++) { if (!revealed[r][c]) { reveal(r, c); } } } } } private void gameOver() { System.out.println("Game over!"); System.exit(0); } public boolean isGameOver() { for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { if (mines[r][c] && !revealed[r][c]) { return false; } if (!mines[r][c] && !revealed[r][c]) { return false; } } } return true; } // This method returns the number of adjacent mines for a given cell private int countAdjacentMines(int row, int col) { int count = 0; for (int r = Math.max(0, row - 1); r <= Math.min(rows - 1, row + 1); r++) { for (int c = Math.max(0, col - 1); c <= Math.min(cols - 1, col + 1); c++) { if (mines[r][c]) { count++; } } } return count; }// This method returns the current state of the game as a string // Each cell is represented by a single character // If the cell is not revealed, it is represented by '-' // If the cell is revealed and contains a mine, it is represented by '*' // If the cell is revealed and does not contain a mine, it is represented by the number of adjacent mines public String toString() { StringBuilder sb = new StringBuilder(); for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { if (!revealed[r][c]) { sb.append("-"); } else if (mines[r][c]) { sb.append("*"); } else { sb.append(grid[r][c]); } } sb.append("\n"); } return sb.toString(); } // We need to add a main method to the Minesweeper class to continue the Minesweeper program // In the main method, we can create a new instance of the Minesweeper class and start the game // We can use a Scanner object to get input from the user and call the reveal method with the user's input // We can also use the isGameOver method to check if the game is over and end the game if necessary public static void main(String[] args) { Minesweeper game = new Minesweeper(10, 10, 10); Scanner scanner = new Scanner(System.in); while (!game.isGameOver()) { System.out.println(game.toString()); System.out.print("Enter row and column to reveal: "); int row = scanner.nextInt(); int col = scanner.nextInt(); game.reveal(row, col); } System.out.println(game.toString()); System.out.println("Game over!"); }}

运行结果

以下是GUI编写的扫雷程序

// Import necessary packages// The code provided does not contain any syntax errors that would prevent it from compiling. // If the user is experiencing compilation errors, they should check their Java environment and ensure that all necessary packages and dependencies are properly installed.import javax.swing.*;import java.awt.*;import java.awt.event.*;// Create a Minesweeper class that extends JFrame and implements ActionListenerpublic class Minesweeper extends JFrame implements ActionListener { // Declare necessary variables private Container contentPane; private JPanel gamePanel, buttonPanel; private JButton[][] buttons; private int[][] counts; private int size = 10; private int numMines = 10; // Create a constructor for the Minesweeper class public Minesweeper() { // Set the title of the JFrame setTitle("Minesweeper"); // Get the content pane of the JFrame contentPane = getContentPane(); // Set the layout of the content pane to BorderLayout contentPane.setLayout(new BorderLayout()); // Call the createGamePanel method to create the game panel createGamePanel(); // Call the createButtonPanel method to create the button panel createButtonPanel(); // Pack the JFrame pack(); // Set the JFrame to be visible setVisible(true); } // Create a method to create the game panel private void createGamePanel() { // Create a new JPanel for the game panel gamePanel = new JPanel(); // Set the layout of the game panel to GridLayout gamePanel.setLayout(new GridLayout(size, size)); // Create a new 2D array of JButtons for the buttons buttons = new JButton[size][size]; // Create a new 2D array of integers for the counts counts = new int[size][size]; // Initialize the buttons and counts arrays for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { buttons[i][j] = new JButton(); buttons[i][j].addActionListener(this); gamePanel.add(buttons[i][j]); counts[i][j] = 0; } } // Add the game panel to the content pane contentPane.add(gamePanel, BorderLayout.CENTER); } // Create a method to create the button panel private void createButtonPanel() { // Create a new JPanel for the button panel buttonPanel = new JPanel(); // Set the layout// Set the layout of the button panel to FlowLayout buttonPanel.setLayout(new FlowLayout()); // Create a new JButton for the "New Game" button JButton newGameButton = new JButton("New Game"); // Add an ActionListener to the "New Game" button newGameButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { newGame(); } }); // Add the "New Game" button to the button panel buttonPanel.add(newGameButton); // Add the button panel to the content pane contentPane.add(buttonPanel, BorderLayout.SOUTH);// Create a new JButton for the "Reset" button JButton resetButton = new JButton("Reset"); // Add an ActionListener to the "Reset" button resetButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { reset(); } }); // Add the "Reset" button to the button panel buttonPanel.add(resetButton); // Add the button panel to the content pane contentPane.add(buttonPanel, BorderLayout.SOUTH); // Create a new JButton for the "Settings" button JButton settingsButton = new JButton("Settings"); // Add an ActionListener to the "Settings" button settingsButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { // Call the showSettingsDialog method to show the settings dialog showSettingsDialog(); } }); // Add the "Settings" button to the button panel buttonPanel.add(settingsButton); // Add the button panel to the content pane contentPane.add(buttonPanel, BorderLayout.SOUTH); } // Create a method to generate the mines and update the counts private void generateMines(int row, int col) { // Declare necessary variables int mines = 0; int i, j; // Generate the mines while (mines < numMines) { i = (int)(Math.random() * size); j = (int)(Math.random() * size); if (counts[i][j] != -1 && !(i == row && j == col)) { counts[i][j] = -1; mines++; } } // Update the counts for (i = 0; i < size; i++) { for (j = 0; j < size; j++) { if (counts[i][j] == -1) { updateCounts(i, j); } } } } // Create a method to update the counts private void updateCounts(int row, int col) { // Declare necessary variables int i, j; // Update the counts for (i = row - 1; i <= row + 1; i++) { for (j = col - 1; j <= col + 1; j++) { if (i >= 0 && i < size && j >= 0 && j < size && counts[i][j] != -1) { counts[i][j]++; } } } } // Create a method to reveal the button at the specified row and column private void reveal(int row, int col) { // Check if the button is already revealed or flagged if (buttons[row][col].getText().length() > 0) { return; } // Check if the button contains a mine if (counts[row][col] == -1) { // Reveal all the mines and end the game for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { if (counts[i][j] == -1) { buttons[i][j].setText("*"); } } } JOptionPane.showMessageDialog(this, "You lose!"); newGame(); return; } // Reveal the button and check if the game is won // Reveal the button and check if the game is won buttons[row][col].setText(Integer.toString(counts[row][col])); if (checkWin()) { JOptionPane.showMessageDialog(this, "You win!"); newGame(); } } // Create a method to check if the game is won private boolean checkWin() { // Declare necessary variables int revealed = 0; // Check if all non-mine buttons are revealed for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { if (buttons[i][j].getText().length() > 0 || counts[i][j] == -1) { revealed++; } } } if (revealed == size * size) { return true; } return false; } // Create a method to start a new game private void newGame() { // Reset the counts and buttons arrays counts = new int[size][size]; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { buttons[i][j].setText(""); counts[i][j] = 0; } } // Generate the mines and update the counts generateMines(-1, -1); } // Create a method to reset the game private void reset() { // Reset the counts and buttons arrays for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { buttons[i][j].setText(""); counts[i][j] = 0; } } } private void showSettingsDialog() { // Declare necessary variables JTextField sizeField = new JTextField(Integer.toString(size)); JTextField numMinesField = new JTextField(Integer.toString(numMines)); Object[] message = { "Size:", sizeField, "Number of Mines:", numMinesField }; // Show the settings dialog and update the settings int option = JOptionPane.showConfirmDialog(this, message, "Settings", JOptionPane.OK_CANCEL_OPTION); if (option == JOptionPane.OK_OPTION) { try { int newSize = Integer.parseInt(sizeField.getText()); int newNumMines = Integer.parseInt(numMinesField.getText()); if (newSize > 0 && newSize <= 30 && newNumMines >= 0 && newNumMines < newSize * newSize) { size = newSize; numMines = newNumMines; newGame(); } else { JOptionPane.showMessageDialog(this, "Invalid input!"); } } catch (NumberFormatException e) { JOptionPane.showMessageDialog(this, "Invalid input!"); } } } // Create an actionPerformed method to handle button clicks public void actionPerformed(ActionEvent e) { // Get the button that was clicked JButton button = (JButton)e.getSource(); // Find the row and column of the button int row = -1, col = -1; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { if (buttons[i][j] == button) { row = i; col = j; break; } } } // Call the reveal method to reveal the button reveal(row, col); } // Create a main method to create a new Minesweeper object public static void main(String[] args) { new Minesweeper(); } // Create a method to flag the button at the specified row and column private void flag(int row, int col) { // Check if the button is already revealed if (buttons[row][col].getText().length() > 0) { return; } // Check if the button is already flagged if (buttons[row][col].getText().equals("F")) { buttons[row][col].setText(""); return; } // Flag the button buttons[row][col].setText("F"); } // Create a method to handle right-clicks on buttons private void handleRightClick(MouseEvent e) { // Get the button that was clicked JButton button = (JButton)e.getSource(); // Find the row and column of the button int row = -1, col = -1; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { if (buttons[i][j] == button) { row = i; col = j; break; } } } // Call the flag method to flag the button flag(row, col); } // Override the mousePressed method to handle right-clicks on buttons public void mousePressed(MouseEvent e) { if (SwingUtilities.isRightMouseButton(e)) { handleRightClick(e); } } // Create a method to handle keyboard events public void keyPressed(KeyEvent e) { // Check if the "r" key is pressed if (e.getKeyCode() == KeyEvent.VK_R) { reset(); } // Check if the "n" key is pressed if (e.getKeyCode() == KeyEvent.VK_N) { newGame(); } // Check if the "s" key is pressed if (e.getKeyCode() == KeyEvent.VK_S) { showSettingsDialog(); } } // Create a method to initialize the game private void initGame() { // Set the size and number of mines size = 10; numMines = 10; // Create the counts and buttons arrays counts = new int[size][size]; buttons = new JButton[size][size]; // Create the game panel gamePanel = new JPanel(); gamePanel.setLayout(new GridLayout(size, size)); // Create the buttons and add them to the game panel for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { buttons[i][j] = new JButton(); buttons[i][j].addActionListener(this); buttons[i][j].addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (SwingUtilities.isRightMouseButton(e)) { handleRightClick(e); } } }); gamePanel.add(buttons[i][j]); } } // Add the game panel to the content pane contentPane.add(gamePanel, BorderLayout.CENTER); // Create the button panel createButtonPanel(); // Generate the mines and update the counts generateMines(-1, -1); }}

运行结果

另外

VSCode软件插件Chatmoss,也可以体验,但是好像有额度。

以下是GUI的扫雷程序

最后

2023-3-31 22:43:31

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