位置: 编程技术 - 正文

TexturePacker命令行使用(texturepackergui)

编辑:rootadmin

推荐整理分享TexturePacker命令行使用(texturepackergui),希望有所帮助,仅作参考,欢迎阅读内容。

文章相关热门搜索词:texture crop,texture parameter,texturepacker怎么用,textureformat,texturepacker怎么用,texturepackergui,texture parameter,texturepackergui,内容如对您有帮助,希望把文章链接给更多的朋友!

TexturePacker - 3.1.2(c) - by Andreas Loew - www.codeandweb.comLicensed to: trial userUpdates included until: --Usage: TexturePacker [options] [<*.png|gif|tif|jpg|swf|...>] [<imagefolder>] [<*.tps>*] You can specify one or more .png or .tps files or directories for processing. <folder> Recursively adds all known files in the sprite sheet <*.tps> *.tps file created with TexturePackerPro (requires pro license) Additional set options override settings in the *.tps file <*.swf> Flash requires pro license <images> Image formats, supported: bmp Bitmap gif Graphics Interchange Format ico Icon (Windows) jpeg Joint Photographic Experts Group jpg Joint Photographic Experts Group mng Multiple-image Network Graphics pbm Portable Bitmap pgm Portable Gray Map pkm PKM file format (etc1) png Portable Network Graphics ppm Netpbm color image format psd Photoshop image format pvr PowerVR image format pvr.ccz PowerVR image format (zlib) pvr.gz PowerVR image format (gz) pvrtc PowerVR image format swf Flash tga Targa image format tif Tagged Image File Format tiff Tagged Image File Format xbm X Pixmap xpm Image formatOptions: --help Display help text --version Print version information --gui Launch in with graphical user interface Output: --sheet <filename> Name of the sheet to write, see texture-format for formats available --texture-format <id> Sets the format for the textures. The format type is automatically derived from the sheet's file name if possible. Available formats: png - PNG (bit) pvr2 - PowerVR Texture Format, Format Version 2 pvr2gz - PowerVR Texture Format, Format Version 2, compressed with gzip pvr2ccz - PowerVR Texture Format, Format Version 2, compressed with zlib, cocos2d header jpg - JPG image format, lossy compression, no transparency bmp - bit BMP tga - Targa Image Format tiff - Tagged Image File Format pkm - PKM image format, ETC1 compression ppm_ascii - Netpbm color image format, ascii version ppm_binary - Netpbm color image format, binary version --data <filename> Name of the data file to write --format <format> Format to write, default is cocos2d Available formats: 2dtoolkit 2D Toolkit exporter andengine Format for AndEngine agk Format for AppGameKit batterytech BatteryTech Exporter bhive Format for BHive caatexporter Exporter for CAAT - the Canvas Advanced Animation Toolkit cegui Format for CEGUI / OGRE cocos2d plist format for cocos2d cocos2d-0..4 plist format for 'old' cocos2d cocos2d-original plist format for 'old' (original version) corona-imagesheet Exporter for Corona SDK using new image sheet format. corona lua file for Corona TM SDK css css format for web design easeljs Exporter for EaselJS. Animations not yet supported. xml Generic XML format gideros Format for Gideros json-array text file for json/html as array json text file for json/html as hash kwik2 Exporter for Kwik 2 using new image sheet format. less Creates a LESS file that can be incorporated into a sprites arrangement libgdx text file for lib GDX libRocket Exporter to demonstrate how to crate your own exporters moai Format for Moai orx Orx Exporter sass-mixins Exporter for SASS. shiva3d Exporter for Shiva3D. slick2d Format for Slick2D sparrow xml file for Sparrow/Starling SDK spritekit plist format for spritekit tresensa Exporter for TreSensa TGE. uikit Exporter for UIKit unity text file for Unity3D, json format but .txt ending vplay JSON file for V-Play engine x2d Export to x2d engine format. plain Exporter to demonstrate how to crate your own exporters --force-publish Ignore smart update hash and force re-publishing of the files --auto-sd Automatically creates additional standard definition file (% scale) Requires data and texture file name to end with @2x or -hd e.g. sheet-hd.plist This is a convenience function for compatibility with TexturePacker 2.x.x For more powerful options see section AutoSD below --texturepath <path> Adds the path to the texture file name stored in the data file. Use this if your sprite sheets are not stored in another folder than your data files. --trim-sprite-names Removes .png, .bmp and .jpg from sprite names --replace <regexp>=<string> Replaces matching parts of the sprite's name with <string> Uses full regular expressions, make sure to escape the expression --ignore-files <regexp> Ignores all images fitting the given pattern (may be used several times) You can use * and ?, make sure to escape the wildcards when working with bash AutoSD: --main-extension <string> This is the part of the file name that is removed from the main file name when creating the auto-sd variants. Usual values are @4x, @2x, -hd, -ipadhd --autosd-variant <expr> Adds an AutoSD-Variant. Format of the expr <scale>:<extension>[:allowfraction][:<width>:[<height>]] <scale> floating point value, e.g. 0.5 <extension> value that will replace the main extension in the file name, e.g. @2x allowfraction allow floating point values for this scaling if no common base factor can be calculated (force identical layout) <width> optional maximum width of the texture, default is <height> optional maximum height of the texture if not present the same value as width will be used --force-identical-layout Preserves the layout across multiple AutoSD variants Might require enabling allowfraction on some variants if no common base factor can be derived Algorithm settings: --algorithm <name> Choose algorithm MaxRects Powerful packing algorithm (extended) Basic Simple algorithm for tilemaps and atlases (free) MaxRects --maxrects-heuristics Heuristic for MaxRects algorithm Best - Best ShortSideFit - ShortSideFit LongSideFit - LongSideFit AreaFit - AreaFit BottomLeft - BottomLeft ContactPoint - ContactPoint Basic --basic-sort-by Sort order for the sprite list Best - Best Name - Name Width - Width Height - Height Area - Area Circumference - Circumference --basic-order Sorting direction Ascending - Ascending Descending - Descending Dimensions and layout: --width <int> Sets fixed width for texture --height <int> Sets fixed height for texture --max-width <int> Sets the maximum width for the texture in auto size mode, default is --max-height <int> Sets the maximum height for the texture in auto size mode, default is --max-size <int> Sets the maximum width and height for the texture in auto size mode, default is --size-constraints <value> Restrict sizes POT - Power of 2 (2,4,8,,,...) AnySize - Minimum size NPOT - Any size but power of 2 --force-squared Force squared texture --force-word-aligned Forces word alignment of the texture --pack-mode <mode> Optimization mode: Fast, Good, Best --multipack Create multiple sprite sheets if not all sprites match into a single one --common-divisor-x <int> Resizes sprites - widths will be divisible by this value --common-divisor-y <int> Resizes sprites - heights will be divisible by this value Padding and rotation: --shape-padding <int> Sets a padding around each shape, value is in pixels, default is 2 --border-padding <int> Sets a padding around each the border, value is in pixels, default is 2 --padding <int> Sets a padding around each shape, and to the border, value is in pixels, default is 2 --inner-padding <int> Adds an inner padding around the sprite. The padding is added to the sprite's size, default 0 --enable-rotation Enables rotation of sprites (overriding file format's defaults) --disable-rotation Disables rotation of sprites (overriding file format's defaults) --trim-mode <value> Remove transparent parts of a sprite to shrink atlas size and speed up rendering None - Keep transparent pixels Trim - Remove transparent pixels, use original size. Crop - Remove transparent pixels, use trimmed size, flush position. CropKeepPos - Remove transparent pixels, use trimmed size, keep position. --trim-threshold <int> Trim alpha values under the threshold value 1.., default is 1 --disable-auto-alias Disables automated alias creation Graphics optimization (extended only): --opt <pixelformat> Optimized output for given pixel formats. Supported formats are: RGBA - bit, 8bit/channel, 8bit transparency BGRA - bit, 8bit/channel, 8bit transparency RGBA - bit, 4bit/channel, 4bit transparency RGB - bit, 8bit/channel, no transparency RGB - bit, 5bit red, 6bit green, 5bit blue, no transparancy RGBA - bit, 5bit/channel, 1bit transparancy RGBA - bit, 5bit/channel, 5bit transparancy PVRTC2 - PVRTC compression, 2bit per pixel, PVR files only PVRTC4 - PVRTC compression, 4bit per pixel, PVR files only PVRTC2_NOALPHA - PVRTC compression, 2bit per pixel, PVR files only PVRTC4_NOALPHA - PVRTC compression, 4bit per pixel, PVR files only ALPHA - 8bit transparency ALPHA_INTENSITY - 8bit intensity, 8bit transparency ETC1 - ETC1 compression (PKM file only) --dither-none-nn No dithering, nearest neighbour (non linear color reduction, may lead to lower contrast), default --dither-none-linear No dithering, linear color reduction, better contrast, but may be darker than original --dither-fs Enables Floyd-Steinberg dithering without alpha for color reduction --dither-fs-alpha Enables Floyd-Steinberg dithering with alpha for color reduction --dither-atkinson Enables Atkinson dithering without alpha for color reduction --dither-atkinson-alpha Enables Atkinson dithering with alpha for color reduction --background-color <rrggbb> Set solid background color, default is none, which is transparent The value is a tuple of 3 hexadezimal digit pairs, each pair represents a color channel in order red, green, blue, E.g. ff for red, ffffff for white --jpg-quality <value> Sets the quality for jpg export: -1 for default, 0.. where 0 is low quality --flip-pvr Flips PVR files vertically (used for unity framework) --premultiply-alpha Premultiply alpha values (shoud be used with PVRs for cocos2d) --dpi <value> Set dpi for output image (default is ) --heuristic-mask Removes equal colored pixels from the border of sprites. Creating a transparency mask --png-opt-level <value> Optimization level for optipng based compressing (0=off, 7=extreme), default is 2 on sprites which use one unique color as transparent color. --content-protection <key> Content protection: Encrypt pvr.ccz files. Key: bit, hex digits [A-F0-9] --reduce-border-artifacts Removes dark shadows around sprites --extrude <int> Extrudes the sprites by given value of pixels to fix flickering problems in tile maps --scale <float> Scales all images before creating the sheet. E.g. use 0.5 for half size --scale-mode <mode> Use mode for scaling: Smooth - Smooth Fast - Fast (Nearest Neighbor) Scale2x - Scale2x (fixed 2x upscaling) Scale3x - Scale2x (fixed 3x upscaling) Scale4x - Scale4x (fixed 4x upscaling) Eagle - Eagle2x (fixed 2x upscaling) Hq2x - Hq2x (fixed 2x upscaling) Additional settings for AndEngine: --andengine-java <filename> File name for the java definitions --andengine-packagename <name> Package name for the java definitions --andengine-wraps <Clamp|Repeat> Texture wrapping parameter (see opengl/andengine documentation) --andengine-wrapt <Clamp|Repeat> Texture wrapping parameter (see opengl/andengine documentation) --andengine-minfilter <name> Min filter (Nearest, Linear, LinearMipmapLinear, LinearMipmapNearest, NearestMipmapLinear, NearestMipmapNearest) --andengine-magfilter <name> Mag filter (MagNearest, MagLinear) Debugging: --shape-debug Creates boxes around shapes for debugging --verbose Be verbose --quiet No output except for errors --license-info Prints information about the currently installed licenseExamples: TexturePacker assets/*.png creates out.plist and out.png from all png files in assets trimming all files and creating a texture with max. xpx TexturePacker --data main-hd.plist --format cocos2d --sheet main-hd.png assets/*.png creates main-hd.plist and main-hd.png from all png files in assets trimming all files and creating a texture with max. xpx TexturePacker --scale 0.5 --max-size --data main-sd.plist --format cocos2d --sheet main-sd.png assets/*.png creates main-sd.plist and main-sd.png from all png files in assets scaling all images to %, trimming all files and creating a texture with max. xpx 注意:

说明下面的Examples有问题, 会提示error: Error in sprite: .png: Failed to load image!, 可以去掉路径末尾的*.png

下面是自己的写的dat文件:

该批处理文件的要求&#;式是这样的:

文件

文件(待打包图片)

.......

TexturePacker命令行使用(texturepackergui)

.......

例如:

pic

flagAnim

share

View

测试结果:

《Cocos2d学习之路》一,前序和闹钟 转载请说明出处:

Cocos2d : 模拟IOS时间选择器(循环) 使用引擎:cocos2d-js3.0使用语言:javascript运行平台:手机web---------------------------------------------------------------初步分析:操作过程:滑动,转动,放缓速度

可在 html5 游戏中使用的 js 工具库 可在html5游戏中使用的js工具库作者:木頭时间:September,分类:Utilities,Game使用cocos2d-js3.0开发游戏项目两三个月,积累了几个有意思的工具库,在此做一

标签: texturepackergui

本文链接地址:https://www.jiuchutong.com/biancheng/369137.html 转载请保留说明!

上一篇:cocos2d 内存管理(cocos2dx内存管理)

下一篇:《Cocos2d学习之路》一,前序和闹钟(cocos2djs教程)

  • 河北金税盘
  • 主管税务机关是否参与清算
  • 上年多做收入今年可以直接冲减吗
  • 加计扣除进项税账务处理
  • 收入与成本不配合
  • 机器配件属于什么报销项目
  • 网线的税收编码是多少
  • 跨年发票问题
  • 增值税一般纳税人是什么意思
  • 公司已倒闭
  • 二手商品没有发票
  • 其它应付款是否可以直接冲收入呢?
  • 传媒公司发传单
  • 工程款的税是怎么扣除的?
  • 生产的产品不合格作废会计分录
  • 金税盘发票号码确认显示不全
  • 机械租赁费发票图片
  • 金税三期个人客户端在哪下载
  • 固定资产折旧税务处理
  • 收益性支出包括哪些科目
  • 缴纳投标保证金
  • 统一社会信用代码证
  • 做内账收入含税吗
  • 十天学会php教程
  • 认知度高的人
  • 发财树的养殖方法和浇水时间
  • codemeter control
  • elementui常用组件有哪些
  • 咨询类公司可以坐零售吗
  • 会计开税票的表格范本
  • 30岁之后去面试
  • java幂等性是什么
  • JavaScript DOM API的使用
  • 发票 加工费
  • 小规模纳税人出租不动产税率是5%还是3%
  • 建筑行业预缴个税怎么算
  • 工程发票需要备注吗
  • 计提工资后面附什么
  • 公司银行开户的经办人有无风险
  • sqlserver2008数据迁移
  • 本年利润会计处理流程
  • 长期股权投资评估增值调整
  • 个体户该怎么交公积金
  • 在租赁公司贷款买的车绿本上会有我的名字吗
  • 没收到发票也可以入账吗
  • 不需要计提折旧的情况
  • 卖二手车买卖
  • 库存现金存入银行
  • 单位租用员工个人的车可以不收租吗
  • 影响以前年度损益的科目
  • 预付的展会费如何入账
  • 其他综合收益影响利润总额吗为什么
  • 土地使用权使用年限怎么算
  • 什么是建账户
  • sql server语句查询
  • mysql存储过程菜鸟教程
  • mysql在指定字段前添加
  • 分页查询效率
  • sql语言中delete删除命令语句详解
  • Windows10 64位安装MySQL5.6.35的图文教程
  • Win10怎么关闭任务栏搜索
  • win8.1专业版是哪个
  • mac新版系统
  • rpm的安装
  • js入门基础
  • 关于js的描述错误的是
  • 给a标签加css的伪类
  • pycharm中连接MySQL数据库
  • java多线程产生死锁
  • jQuery progressbar通过Ajax请求实现后台进度实时功能
  • shell生成excel文件
  • android上吹一吹功能的实现代码
  • unity3d相机设置视角
  • js判断是否是ie浏览器
  • jquery选择器写法
  • javascript身份证号验证
  • 国税局事业编制和公务员哪个比较好
  • 税务贷app
  • 泰兴市税务局办税服务厅
  • 现行的企业所得税率是多少
  • 免责声明:网站部分图片文字素材来源于网络,如有侵权,请及时告知,我们会第一时间删除,谢谢! 邮箱:opceo@qq.com

    鄂ICP备2023003026号

    网站地图: 企业信息 工商信息 财税知识 网络常识 编程技术

    友情链接: 武汉网站建设