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推荐整理分享Android游戏之输入类设计(传感器,键盘,触摸点)(游戏输入法安卓),希望有所帮助,仅作参考,欢迎阅读内容。
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1、基础知识:A. SensorEventListener传感器事件监听
Overview--------------------------------------------------------------------------------Used for receiving notifications from the SensorManager when sensor values have changed. Summary--------------------------------------------------------------------------------Public Methods abstract void onAccuracyChanged(Sensor sensor, int accuracy) Called when the accuracy of the registered sensor has changed. abstract void onSensorChanged(SensorEvent event) Called when sensor values have changed.
B. OnKeyListener键盘监听
Overview--------------------------------------------------------------------------------Interface definition for a callback to be invoked when a hardware key event is dispatched to this view. The callback will be invoked before the key event is given to the view. This is only useful for hardware keyboards; a software input method has no obligation to trigger this listener. Summary--------------------------------------------------------------------------------Public Methods abstract boolean onKey(View v, int keyCode, KeyEvent event) Called when a hardware key is dispatched to a view.
C. OnTouchListener触摸监听
Overview--------------------------------------------------------------------------------Interface definition for a callback to be invoked when a touch event is dispatched to this view. The callback will be invoked before the touch event is given to the view. Summary--------------------------------------------------------------------------------Public Methods abstract boolean onTouch(View v, MotionEvent event) Called when a touch event is dispatched to a view.
2、设计3个输入类(传感器,键盘,触摸点)AccelerometerHandler,KeyboardHandler,touchHandler
3. KeyboardHandler类引入了一个PoolObjectFactory<T>,T对象池工厂类
4. 扩展TouchHandler类为单点触摸类SingleTouchHandler和多点触摸类MultiTouchHandler
5、设计AndroidInput类,实现Input接口,由传感器AccelerometerHandler,键盘KeyboardHandler,触摸点touchHandler组成
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