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Unity3D导出exe窗口参数调整培训(unity导出exe文件)

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下面我们开始今天的Unity3D技能培训。 我们学习Unity3D培训目标:让U3D初学者可以更快速的掌握U3D技术,自行制作修改素材,可以独立完成2D、3D小规模游戏及网页游戏开发。

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using System;

using System.Runtime.InteropServices;

using UnityEngine;

public class WindowMod : MonoBehaviour

{

public enum appStyle

{

FullScreen,

WindowedFullScreen,

Windowed,

WindowedWithoutBorder

}

public enum zDepth

{

Normal,

Top,

TopMost

}

private const uint SWP_SHOWWINDOW = u;

private const int GWL_STYLE = -;

private const int WS_BORDER = 1;

private const int GWL_EXSTYLE = -;

private const int WS_CAPTION = ;

private const int WS_POPUP = ;

private const int SM_CXSCREEN = 0;

private const int SM_CYSCREEN = 1;

public WindowMod.appStyle AppWindowStyle = WindowMod.appStyle.WindowedFullScreen;

public WindowMod.zDepth ScreenDepth;

public int windowLeft = ;

public int windowTop = ;

public int windowWidth = ;

public int windowHeight = ;

private Rect screenPosition;

private IntPtr HWND_TOP = new IntPtr(0);

private IntPtr HWND_TOPMOST = new IntPtr(-1);

private IntPtr HWND_NORMAL = new IntPtr(-2);

private int Xscreen;

private int Yscreen;

private int i;

[DllImport("user.dll")]

private static extern IntPtr GetForegroundWindow();

[DllImport("user.dll", CharSet = CharSet.Auto)]

public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hPos, int x, int y, int cx, int cy, uint nflags);

[DllImport("User.dll")]

private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);

[DllImport("User.dll")]

private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);

[DllImport("User.dll")]

private static extern int GetWindowLong(IntPtr hWnd, int dwNewLong);

[DllImport("User.dll")]

private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);

[DllImport("user.dll", CharSet = CharSet.Auto)]

public static extern int ShowWindow(IntPtr hwnd, int nCmdShow);

[DllImport("user.dll", CharSet = CharSet.Auto)]

public static extern int SendMessage(IntPtr hwnd, int msg, IntPtr wP, IntPtr IP);

[DllImport("user.dll", CharSet = CharSet.Auto)]

public static extern IntPtr SetParent(IntPtr hChild, IntPtr hParent);

[DllImport("user.dll", CharSet = CharSet.Auto)]

public static extern IntPtr GetParent(IntPtr hChild);

[DllImport("User.dll")]

public static extern IntPtr GetSystemMetrics(int nIndex);

private void Start()

{

this.Xscreen = (int)WindowMod.GetSystemMetrics(0);

Unity3D导出exe窗口参数调整培训(unity导出exe文件)

this.Yscreen = (int)WindowMod.GetSystemMetrics(1);

if (this.AppWindowStyle == WindowMod.appStyle.FullScreen)

{

Screen.SetResolution(this.Xscreen, this.Yscreen, true);

}

if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)

{

Screen.SetResolution(this.Xscreen - 1, this.Yscreen - 1, false);

this.screenPosition = new Rect(0f, 0f, (float)(this.Xscreen - 1), (float)(this.Yscreen - 1));

}

if (this.AppWindowStyle == WindowMod.appStyle.Windowed)

{

Screen.SetResolution(this.windowWidth, this.windowWidth, false);

}

if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)

{

Screen.SetResolution(this.windowWidth, this.windowWidth, false);

this.screenPosition = new Rect((float)this.windowLeft, (float)this.windowTop, (float)this.windowWidth, (float)this.windowWidth);

}

}

private void Update()

{

if (this.i < 5)

{

if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)

{

WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -, );

if (this.ScreenDepth == WindowMod.zDepth.Normal)

{

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, u);

}

if (this.ScreenDepth == WindowMod.zDepth.Top)

{

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, u);

}

if (this.ScreenDepth == WindowMod.zDepth.TopMost)

{

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, u);

}

WindowMod.ShowWindow(WindowMod.GetForegroundWindow(), 3);

}

if (this.AppWindowStyle == WindowMod.appStyle.Windowed)

{

if (this.ScreenDepth == WindowMod.zDepth.Normal)

{

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 3u);

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, u);

}

if (this.ScreenDepth == WindowMod.zDepth.Top)

{

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 3u);

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, u);

}

if (this.ScreenDepth == WindowMod.zDepth.TopMost)

{

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 3u);

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, u);

}

}

if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)

{

WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -, );

if (this.ScreenDepth == WindowMod.zDepth.Normal)

{

WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, u);

}

if (this.ScreenDepth == WindowMod.zDepth.Top)

{

&

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