using UnityEngine;using System.Collections;using LitJson;using System.IO;#if UNITY_EDITORusing UnityEditor;#endifpublic class NewBehaviourScript : MonoBehaviour { public TextAsset txt; public string filePath; public string fileName; // Use this for initialization void Start () { filePath = Application.dataPath "/TextFile"; fileName = filePath "/File.txt"; } // Update is called once per frame void Update () { } void ReadJson() { //string str = "{&#;name&#;:&#;taotao&#;,&#;id&#;:,&#;items&#;:[{&#;itemid&#;:,&#;itemname&#;:&#;dtao&#;},{&#;itemid&#;:,&#;itemname&#;:&#;test_2&#;}]}"; //string str = "{'name':'taotao','id':'','items':[{'itemid':'','itemname':'dtao'},{'itemid':'','itemname:test_2'}]}"; string str=@"{""album"" : {""name"" : ""The Dark Side of the Moon"",""artist"" : ""Pink Floyd"",""year"" : ,""tracks"" : [""Speak To Me"",""Breathe"",""On The Run""]}}"; //这里是json解析了 LitJson.JsonData jd = LitJson.JsonMapper.ToObject(str); for(int ii=0;ii<jd["album"]["tracks"].Count;ii) { Debug.Log(jd["album"]["tracks"][ii]); } } void ReadJsonFromTXT() { //解析json JsonData jd = JsonMapper.ToObject(txt.text); JsonData jditem = jd["results"]; for (int i = 0; i < jditem.Count; i) { Debug.Log(jditem[i]["id"]); //Debug.Log(i); //Debug.Log(jd["results"]); //Debug.Log("id="jditem["id"]); //Debug.Log("color="weapon["color"]); //Debug.Log("durability="weapon["durability"]); } } void WriteJsonAndPrint() { System.Text.StringBuilder strB = new System.Text.StringBuilder(); JsonWriter jsWrite = new JsonWriter(strB); jsWrite.WriteObjectStart(); jsWrite.WritePropertyName("Name"); jsWrite.Write("taotao"); jsWrite.WritePropertyName("Age"); jsWrite.Write(); jsWrite.WritePropertyName("MM"); jsWrite.WriteArrayStart(); jsWrite.WriteObjectStart(); jsWrite.WritePropertyName("name"); jsWrite.Write("xiaomei"); jsWrite.WritePropertyName("age"); jsWrite.Write(""); jsWrite.WriteObjectEnd(); jsWrite.WriteObjectStart(); jsWrite.WritePropertyName("name"); jsWrite.Write("xiaoli"); jsWrite.WritePropertyName("age"); jsWrite.Write(""); jsWrite.WriteObjectEnd(); jsWrite.WriteArrayEnd(); jsWrite.WriteObjectEnd(); Debug.Log(strB); JsonData jd = JsonMapper.ToObject(strB.ToString()); Debug.Log("name=" jd["Name"]); Debug.Log("age=" jd["Age"]); JsonData jdItems = jd["MM"]; for (int i = 0; i < jdItems.Count; i) { Debug.Log("MM name=" jdItems[i]["name"]); Debug.Log("MM age=" jdItems[i]["age"]); } } void WriteJsonToFile(string path,string fileName) { System.Text.StringBuilder strB = new System.Text.StringBuilder(); JsonWriter jsWrite = new JsonWriter(strB); jsWrite.WriteObjectStart(); jsWrite.WritePropertyName("Name"); jsWrite.Write("taotao"); jsWrite.WritePropertyName("Age"); jsWrite.Write(); jsWrite.WritePropertyName("MM"); jsWrite.WriteArrayStart(); jsWrite.WriteObjectStart(); jsWrite.WritePropertyName("name"); jsWrite.Write("xiaomei"); jsWrite.WritePropertyName("age"); jsWrite.Write(""); jsWrite.WriteObjectEnd(); jsWrite.WriteObjectStart(); jsWrite.WritePropertyName("name"); jsWrite.Write("xiaoli"); jsWrite.WritePropertyName("age"); jsWrite.Write(""); jsWrite.WriteObjectEnd(); jsWrite.WriteArrayEnd(); jsWrite.WriteObjectEnd(); Debug.Log(strB); //创建文件目录 DirectoryInfo dir = new DirectoryInfo(path); if (dir.Exists) { Debug.Log("This file is already exists"); } else { Directory.CreateDirectory(path); Debug.Log("CreateFile"); #if UNITY_EDITOR AssetDatabase.Refresh(); #endif } //把json数据写到txt里 StreamWriter sw; if (File.Exists(fileName)) { //如果文件存在,那么就向文件继续附加(为了下次写内容不会覆盖上次的内容) sw = File.AppendText(fileName); Debug.Log("appendText"); } else { //如果文件不存在则创建文件 sw = File.CreateText(fileName); Debug.Log("createText"); } sw.WriteLine(strB); sw.Close(); #if UNITY_EDITOR AssetDatabase.Refresh(); #endif } void OnGUI() { GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height)); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); if (GUILayout.Button("ReadJson")) { ReadJson(); } if (GUILayout.Button("ReadJsonFromTXT")) { ReadJsonFromTXT(); } if (GUILayout.Button("WriteJsonAndPrint")) { WriteJsonAndPrint(); } if (GUILayout.Button("WriteJsonToFile")) { WriteJsonToFile(filePath,fileName); } GUILayout.FlexibleSpace(); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndArea(); }}
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