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DeleteAll 无效
检查下 设置的 公司名称 和项目名称 是否是中午!!!!!改成英文即可
各平台保存路径
On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. The same .plist file is used for both Projects run in the Editor and standalone players.On Windows, PlayerPrefs are stored in the registry under HKCUSoftware[company name][product name] key, where company and product names are the names set up in Project Settings.On Linux, PlayerPrefs can be found in ~/.config/unity3d/[CompanyName]/[ProductName] again using the company and product names specified in the Project Settings.On Windows Store Apps, Player Prefs can be found in %userprofile%AppDataLocalPackages[ProductPackageId]>LocalStateplayerprefs.datOn Windows Phone 8, Player Prefs can be found in application's local folder, See Also: Windows.Directory.localFolderWebPlayerOn Web players, PlayerPrefs are stored in binary files in the following locations:Mac OS X: ~/Library/Preferences/Unity/WebPlayerPrefsWindows: %APPDATA%UnityWebPlayerPrefs
公司名,项目名必须为英文,否则删除还是不管用
参考
Unity架构?? 在Hierarchy界面中的切换,实质上触及了状态的切换,GameObject的activeself决定了component的函数调用,其底层应该是像状态机的原理,使用委托注册的方法控
GLSL 做一个动态的火苗 火苗最终动态效果这是本算法地址
Unity3D第三视觉角色相机控制 经过一段时间的学习,学得以下第三视觉相机控制方法,当设置相机初始高度较高的状态下,相机有由高到低的效果,适合做为外景相机,如果是做室
标签: Unity PlayerPrefs.DeleteAll 无效以及 PlayerPrefs文件保存位置
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