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vue3不支持vue-count-to插件,无法使用vue-count-to实现数字动效,数字自动分割,vue-count-to主要针对vue2使用,vue3按照会报错: TypeError: Cannot read properties of undefined (reading '_c') 的错误信息。这个时候我们只能自己封装一个CountTo组件实现数字动效。先来看效果图:
思路使用Vue.component定义公共组件,使用window.requestAnimationFrame(首选,次选setTimeout)来循环数字动画,window.cancelAnimationFrame取消数字动画效果,封装一个requestAnimationFrame.js公共文件,CountTo.vue组件,入口导出文件index.js。
文件目录使用示例<CountTo :start="0" // 从数字多少开始 :end="endCount" // 到数字多少结束 :autoPlay="true" // 自动播放 :duration="3000" // 过渡时间 prefix="¥" // 前缀符号 suffix="rmb" // 后缀符号 />入口文件index.jsconst UILib = { install(Vue) { Vue.component('CountTo', CountTo) }}export default UILibmain.js使用import CountTo from './components/count-to/index';app.use(CountTo)requestAnimationFrame.js思路先判断是不是浏览器还是其他环境如果是浏览器判断浏览器内核类型如果浏览器不支持requestAnimationFrame,cancelAnimationFrame方法,改写setTimeout定时器导出两个方法 requestAnimationFrame, cancelAnimationFrame各个浏览器前缀:let prefixes = 'webkit moz ms o';判断是不是浏览器:let isServe = typeof window == 'undefined';增加各个浏览器前缀: let prefix;let requestAnimationFrame;let cancelAnimationFrame;// 通过遍历各浏览器前缀,来得到requestAnimationFrame和cancelAnimationFrame在当前浏览器的实现形式 for (let i = 0; i < prefixes.length; i++) { if (requestAnimationFrame && cancelAnimationFrame) { break } prefix = prefixes[i] requestAnimationFrame = requestAnimationFrame || window[prefix + 'RequestAnimationFrame'] cancelAnimationFrame = cancelAnimationFrame || window[prefix + 'CancelAnimationFrame'] || window[prefix + 'CancelRequestAnimationFrame'] } //不支持使用setTimeout方式替换:模拟60帧的效果 // 如果当前浏览器不支持requestAnimationFrame和cancelAnimationFrame,则会退到setTimeout if (!requestAnimationFrame || !cancelAnimationFrame) { requestAnimationFrame = function (callback) { const currTime = new Date().getTime() // 为了使setTimteout的尽可能的接近每秒60帧的效果 const timeToCall = Math.max(0, 16 - (currTime - lastTime)) const id = window.setTimeout(() => { callback(currTime + timeToCall) }, timeToCall) lastTime = currTime + timeToCall return id } cancelAnimationFrame = function (id) { window.clearTimeout(id) } }完整代码:requestAnimationFrame.js
let lastTime = 0const prefixes = 'webkit moz ms o'.split(' ') // 各浏览器前缀let requestAnimationFramelet cancelAnimationFrame// 判断是否是服务器环境const isServer = typeof window === 'undefined'if (isServer) { requestAnimationFrame = function () { return } cancelAnimationFrame = function () { return }} else { requestAnimationFrame = window.requestAnimationFrame cancelAnimationFrame = window.cancelAnimationFrame let prefix // 通过遍历各浏览器前缀,来得到requestAnimationFrame和cancelAnimationFrame在当前浏览器的实现形式 for (let i = 0; i < prefixes.length; i++) { if (requestAnimationFrame && cancelAnimationFrame) { break } prefix = prefixes[i] requestAnimationFrame = requestAnimationFrame || window[prefix + 'RequestAnimationFrame'] cancelAnimationFrame = cancelAnimationFrame || window[prefix + 'CancelAnimationFrame'] || window[prefix + 'CancelRequestAnimationFrame'] } // 如果当前浏览器不支持requestAnimationFrame和cancelAnimationFrame,则会退到setTimeout if (!requestAnimationFrame || !cancelAnimationFrame) { requestAnimationFrame = function (callback) { const currTime = new Date().getTime() // 为了使setTimteout的尽可能的接近每秒60帧的效果 const timeToCall = Math.max(0, 16 - (currTime - lastTime)) const id = window.setTimeout(() => { callback(currTime + timeToCall) }, timeToCall) lastTime = currTime + timeToCall return id } cancelAnimationFrame = function (id) { window.clearTimeout(id) } }}export { requestAnimationFrame, cancelAnimationFrame }CountTo.vue组件思路首先引入requestAnimationFrame.js,使用requestAnimationFrame方法接受count函数,还需要格式化数字,进行正则表达式转换,返回我们想要的数据格式。
引入 import { requestAnimationFrame, cancelAnimationFrame } from './requestAnimationFrame.js'需要接受的参数:
const props = defineProps({ start: { type: Number, required: false, default: 0 }, end: { type: Number, required: false, default: 0 }, duration: { type: Number, required: false, default: 5000 }, autoPlay: { type: Boolean, required: false, default: true }, decimals: { type: Number, required: false, default: 0, validator (value) { return value >= 0 } }, decimal: { type: String, required: false, default: '.' }, separator: { type: String, required: false, default: ',' }, prefix: { type: String, required: false, default: '' }, suffix: { type: String, required: false, default: '' }, useEasing: { type: Boolean, required: false, default: true }, easingFn: { type: Function, default(t, b, c, d) { return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b; } }})启动数字动效
const startCount = () => { state.localStart = props.start state.startTime = null state.localDuration = props.duration state.paused = false state.rAF = requestAnimationFrame(count)}核心函数,对数字进行转动
if (!state.startTime) state.startTime = timestamp state.timestamp = timestamp const progress = timestamp - state.startTime state.remaining = state.localDuration - progress // 是否使用速度变化曲线 if (props.useEasing) { if (stopCount.value) { state.printVal = state.localStart - props.easingFn(progress, 0, state.localStart - props.end, state.localDuration) } else { state.printVal = props.easingFn(progress, state.localStart, props.end - state.localStart, state.localDuration) } } else { if (stopCount.value) { state.printVal = state.localStart - ((state.localStart - props.end) * (progress / state.localDuration)) } else { state.printVal = state.localStart + (props.end - state.localStart) * (progress / state.localDuration) } } if (stopCount.value) { state.printVal = state.printVal < props.end ? props.end : state.printVal } else { state.printVal = state.printVal > props.end ? props.end : state.printVal } state.displayValue = formatNumber(state.printVal) if (progress < state.localDuration) { state.rAF = requestAnimationFrame(count) } else { emits('callback') }}// 格式化数据,返回想要展示的数据格式const formatNumber = (val) => { val = val.toFixed(props.default) val += '' const x = val.split('.') let x1 = x[0] const x2 = x.length > 1 ? props.decimal + x[1] : '' const rgx = /(\d+)(\d{3})/ if (props.separator && !isNumber(props.separator)) { while (rgx.test(x1)) { x1 = x1.replace(rgx, '$1' + props.separator + '$2') } } return props.prefix + x1 + x2 + props.suffix}取消动效
// 组件销毁时取消动画onUnmounted(() => { cancelAnimationFrame(state.rAF)})完整代码
<template> {{ state.displayValue }}</template><script setup> // vue3.2新的语法糖, 编写代码更加简洁高效import { onMounted, onUnmounted, reactive } from "@vue/runtime-core";import { watch, computed } from 'vue';import { requestAnimationFrame, cancelAnimationFrame } from './requestAnimationFrame.js'// 定义父组件传递的参数const props = defineProps({ start: { type: Number, required: false, default: 0 }, end: { type: Number, required: false, default: 0 }, duration: { type: Number, required: false, default: 5000 }, autoPlay: { type: Boolean, required: false, default: true }, decimals: { type: Number, required: false, default: 0, validator (value) { return value >= 0 } }, decimal: { type: String, required: false, default: '.' }, separator: { type: String, required: false, default: ',' }, prefix: { type: String, required: false, default: '' }, suffix: { type: String, required: false, default: '' }, useEasing: { type: Boolean, required: false, default: true }, easingFn: { type: Function, default(t, b, c, d) { return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b; } }})const isNumber = (val) => { return !isNaN(parseFloat(val))}// 格式化数据,返回想要展示的数据格式const formatNumber = (val) => { val = val.toFixed(props.default) val += '' const x = val.split('.') let x1 = x[0] const x2 = x.length > 1 ? props.decimal + x[1] : '' const rgx = /(\d+)(\d{3})/ if (props.separator && !isNumber(props.separator)) { while (rgx.test(x1)) { x1 = x1.replace(rgx, '$1' + props.separator + '$2') } } return props.prefix + x1 + x2 + props.suffix}// 相当于vue2中的data中所定义的变量部分const state = reactive({ localStart: props.start, displayValue: formatNumber(props.start), printVal: null, paused: false, localDuration: props.duration, startTime: null, timestamp: null, remaining: null, rAF: null})// 定义一个计算属性,当开始数字大于结束数字时返回trueconst stopCount = computed(() => { return props.start > props.end})// 定义父组件的自定义事件,子组件以触发父组件的自定义事件const emits = defineEmits(['onMountedcallback', 'callback'])const startCount = () => { state.localStart = props.start state.startTime = null state.localDuration = props.duration state.paused = false state.rAF = requestAnimationFrame(count)}watch(() => props.start, () => { if (props.autoPlay) { startCount() }})watch(() => props.end, () => { if (props.autoPlay) { startCount() }})// dom挂在完成后执行一些操作onMounted(() => { if (props.autoPlay) { startCount() } emits('onMountedcallback')})// 暂停计数const pause = () => { cancelAnimationFrame(state.rAF)}// 恢复计数const resume = () => { state.startTime = null state.localDuration = +state.remaining state.localStart = +state.printVal requestAnimationFrame(count)}const pauseResume = () => { if (state.paused) { resume() state.paused = false } else { pause() state.paused = true }}const reset = () => { state.startTime = null cancelAnimationFrame(state.rAF) state.displayValue = formatNumber(props.start)}const count = (timestamp) => { if (!state.startTime) state.startTime = timestamp state.timestamp = timestamp const progress = timestamp - state.startTime state.remaining = state.localDuration - progress // 是否使用速度变化曲线 if (props.useEasing) { if (stopCount.value) { state.printVal = state.localStart - props.easingFn(progress, 0, state.localStart - props.end, state.localDuration) } else { state.printVal = props.easingFn(progress, state.localStart, props.end - state.localStart, state.localDuration) } } else { if (stopCount.value) { state.printVal = state.localStart - ((state.localStart - props.end) * (progress / state.localDuration)) } else { state.printVal = state.localStart + (props.end - state.localStart) * (progress / state.localDuration) } } if (stopCount.value) { state.printVal = state.printVal < props.end ? props.end : state.printVal } else { state.printVal = state.printVal > props.end ? props.end : state.printVal } state.displayValue = formatNumber(state.printVal) if (progress < state.localDuration) { state.rAF = requestAnimationFrame(count) } else { emits('callback') }}// 组件销毁时取消动画onUnmounted(() => { cancelAnimationFrame(state.rAF)})</script>总结自己封装数字动态效果需要注意各个浏览器直接的差异,手动pollyfill,暴露出去的props参数需要有默认值,数据的格式化可以才有正则表达式的方式,组件的驱动必须是数据变化,根据数据来驱动页面渲染,防止页面出现卡顿,不要强行操作dom,引入的组件可以全局配置,后续组件可以服用,码字不易,请各位看官大佬多多支持,一键三连了~❤️❤️❤️
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