using UnityEngine;using System.Collections;public class caiquan : MonoBehaviour { public Rect r1; public Rect r2; //public Texture t1; //public Texture t2; //public Texture t3; public Texture[] textures; public int computerCP; public int playerCP; public string result; public bool isShowTime=true; public float MaxTime=3; void Start () { r1=new Rect(,,,); r2=new Rect(,,,); } // Update is called once per frame void Update () { if (isShowTime) { computerShow (); } else { MaxTime-=Time.deltaTime; if(MaxTime<0){ isShowTime=true; MaxTime=; } } } void computerShow(){ if (computerCP < 2) { computerCP; } else { computerCP=0; } } void OnGUI(){ GUI.Label (new Rect(0,0,,),result); r1=GUI.Window (0, r1, WindowFunc1, "Computer VS Player"); r2=GUI.Window (1, r2, WindowFunc2, "Player Input"); } void WindowFunc1(int id){ GUI.DragWindow (new Rect (0, 0, , )); GUI.Box (new Rect (, , , ),textures[computerCP] ); GUI.Box (new Rect (, , , ),textures[playerCP] ); } void WindowFunc2(int id){ if (GUI.Button (new Rect (, , , ), textures [0])) { playerCP=0; computerChuPai(); panding(); } if (GUI.Button (new Rect (, , , ), textures [1])) { playerCP=1; computerChuPai(); panding(); } if (GUI.Button (new Rect (, , , ), textures [2])) { playerCP=2; computerChuPai(); panding(); } GUI.DragWindow (new Rect (0, 0, , )); } void computerChuPai(){ computerCP = Random.Range (0,3); } void panding(){ if (computerCP == playerCP) { result="ping ju"; }else if (computerCP - playerCP == -1||computerCP-playerCP==2) { result = "computer win"; } else if (computerCP - playerCP == 1|| computerCP-playerCP==-2) { result="player win"; } }}
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